LiteracyPlanet is well liked by our students. They look forward to not only using the program at school, but home as well.
Ocean Reef Senior High School was looking for a way to engage students in their literacy development, as well as pushing towards improving the technology environment of the school.
Toward the end of the school year, Ocean Reef Senior High School participated in a trial of LiteracyPlanet when a pair of Year 7 English classes were given access for two weeks. At the end of the trial, students and teachers were asked to give feedback on the program, which was resoundingly positive. The school was looking for a program that was engaging, allowed teachers to differentiate learning for students, provided data to track and monitor progress and was easily accessible on the range of student devices; LiteracyPlanet met all of these criteria.
In 2018, the school implemented a Bring Your Own Device (BYOD) strategy for all Year 7 students, to account for the increasingly large role technology plays in students’ everyday lives. Teachers are supported in developing their use of technologies in the classroom so that all students learn to make the most of the digital technologies available to them. LiteracyPlanet has been a great addition to this.
Pupils especially enjoy exploring the different levels in the program’s self-guided mode ‘Quest’, and the gamified reward elements, such as the prize wheel, earning credits to redeem items for their avatar, and the leaderboards.
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LiteracyPlanet is well-liked by our students.
Victoria Green, Teacher
They look forward to not only using the program at school but at home as well.
Victoria Green, Teacher
I enjoy being able to learn spelling in an interesting and fun way. It’s awesome, too, how I can play games and create avatars while learning.
Ella, Year 7 Student